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Beginner Patch 14.21

Item Priority — A Component-by-Component Reference

A reference list of which item to slam first for every carousel and Krug component pickup in Set 17.

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How to use this guide

Open it on a second screen during your first ranked session of a new patch. After 20 games the priorities become muscle memory.

Slam rules — when in doubt

Always slam: Bloodthirster, Sunfire, Titan's Resolve. Slam if no plan: Archangel's, Warmog's. Hold: every spat, Tear (unless 2 already), Bow on 2-1.

Per-component priority

B.F. Sword

Best landing spots: Vayne (IE), Aatrox (BT), Jhin (IE). Combine with Tear into Spear of Shojin if you don't have a clear AD carry.

Recurve Bow

Combine into Giant Slayer if you have Sword, Statikk if you have Tear. Hold on 2-1 — bow carousels are rare and Statikk is comfort.

Needlessly Large Rod

Goes on Lulu / Karma / Aurelion Sol. Combine into Jeweled Gauntlet if your AP carry crits well, Archangel's otherwise.

Tear of the Goddess

Spear of Shojin into Aurelion / Aatrox / Vayne for ult-cycle comps. Two Tears in stage 2 is the only time Blue Buff is worth slamming.

Chain Vest

Sunfire is the priority slam — it scales linearly with frontline HP. Save one Vest for Bramble vs auto-attack lobbies.

Negatron Cloak

Hand of Justice is the universal carry slam if you have Glove. Dragon's Claw on frontline if 4+ AP threats in the lobby.

Giant's Belt

Warmog → always great on Maokai / Chogath. Combine into Sunfire if you already have one frontline tank item.

Sparring Gloves

Quicksilver is the most flexible — slam on the carry before Stage 4 starts. JG and HoJ are situational.

Spatula

Hold. Always. Spat emblems decide your level-9 board — don't slam them on 2-1 just because they're sitting in your inventory.

Endgame items you should never roll for

Thief's Gloves, Tactician's Crown, Force of Nature, Zeke's Herald. They're situational and you'll get the components naturally on Stage 4+ carousels.

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